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Description

In this immersive experience, learners will compete for a coveted slot in a prestigious virtual social club. Both the participant and the opponent try to maximize their credits which will determine their potential to be accepted. In order to accomplish this, they will have to trust, but will they find it in themselves to do so when the opponent is very different from them?

The essence of this experience is to explore in-group and out-group biases using 12 characters representing different genders, ethnicity, and demographics. Participants will be randomly assigned into a condition out of 10 available ones. Facilitators can choose which character participants meet,  turning the class into a behavioral lab, eliciting social and cognitive biases. Find out and analyze how people react to various identities and how it affects the results of the exercise.

Type of experience

Immersive simulation

Learning areas

DEI

Teamwork

Decision making (bias)

Unique features

Questions 

Behavioral analytics

60-90 min

6-8 min

Recommended learning time
Duration of VR
Learning objectives
  • Uncover underlying biases of trust and suspicion in interpersonal relations

  • Understand the effects of social biases and inter-group dynamics on teams and organizations 

  • Dynamics of giving vs. taking and their effect on emotions, self efficacy and sense of accomplishment 

Creators

Kaisa Snellman, Ithai Stern, Alon Epstein, Daniel Landau 

Trust Games

Confronting racial and gender biases
Experience segments - 6
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